Audiovisual surveillance and privacy constructs: interfaces between technoculture and technopolitics and the meanings of hacktivism in digital games
DOI:
https://doi.org/10.4013/fem.2020.223.06Abstract
Starting from the Watch Dogs franchise, we seek to reflect on the senses of hacktivism in digital games, based on audiovisual constructs of surveillance and privacy, with a technocultural and Technopolitics focus. This series of games deals with cybersecurity; surveillance; big data; privacy; and social control concepts, bringing the presence of a hacktvivism culture, based on the collective DedSec. The aesthetic question is identified with a lot of power when we think about this construction of meanings and constructs within the space of the game. Not only in the practices of building the image of hacktivist collectives, but also the construction of the representation of audiovisual constructs of surveillance and privacy in digital games are shown as rich experimental scenarios for a critical aesthetic.
Keywords: Digital Games. Technoculture. Technopolitics.
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