(Post) modern times: the relations between cinema and games

Authors

  • Dulce Márcia Cruz

Abstract

The problem of communication is approached through the confluence of epistemic reflection and analysis of empirical processes systematized in research that is concerned with mediatized Latin America in the Brazilian televised technosphere. The production of Bandeirantes, SBT and Globo television networks is presented in an order that expresses substantial aspects of its symbolic structuring, as well as the strategies of mediatic construction that organize it. The mediatic ethos is situated in the socio-cultural and historical contexts that define Latin America in its sociopolitical precariousness. At the same time the article highlights the cultural, theoretical and historical wealth offered by our paradoxical complexity of art, misery, joy, exploitation and future.

Key words: games, cinema, cyberculture.

Published

2021-06-07