Hypermedia labyrinth: exploring Huizinga in alternative reality games
explorando Huizinga nos jogos de realidade alternativa
DOI:
https://doi.org/10.4013/fem.2024.261.06Abstract
This article seeks to relate alternate reality games (ARGs) with the definition of the game concept by Huizinga, one of the main scholars on the subject. For this, the characteristics of the ARGs are presented and how these games are managed and how they were developed around the hyperconnectivity of the internet. Then, Huizinga's definition of game is presented, emphasizing its characteristics as developed by the historian and contrasting them with the ARGs, demonstrating similarities and contrasts. To break the opposition, Lucia Leão's Labyrinth of Hypermedia emerges as a possibility of analyzing contemporary games such as ARGs, intermediating the characteristics of hypermedia with the concept of Huizinga. The objective of the article is to propose ruptures in the foundations of playful understanding in the tradition of European studies by dialoging the theory of one of its main representatives, Huizinga, with those of Latin American researchers of digital media.
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